Post by Invader Zim on Sept 25, 2009 20:58:24 GMT -5
This is an explanation of the character template.
All characters get a total of 40 skill points to use. Skill point system goes as such.
Lvl 1- 1 pt.
Lvl 2- 3 pts.
Lvl 3 - 5 pts.
Here's the list of available skills. This doesn't count your race's natural affinity for things such as the Irken compulsion towards war. This does NOT mean, however, that you can make an Irken warrior with lvl 1 tactics and make them seem like a great general. Doesn't work that way. Just make sure your skill points make sense with the character you're using.
Strength
Lvl I- You can't lift a lot without mechanical assistance, human weakling! Even moving out of your mom's house was a strain on your pitiful muscles. Take some steroids and get out there, nerd! You're sick every month with a new and exciting illness, especially if someone sneezes on you.
Lvl II- People come to you when they need couches moved, but you still can't heave up things much heavier than 90 lbs without mechanical assistance. You succumb to the occasional illness, but you have a pretty good resistance.
Lvl III- Your father was the Strong Man. You can lift up to 200 lbs without mechanical help and you're healthy as a horse. Not much diseases you.
Agility
Lvl I- You're only fast when adrenaline is fueling those weak little legs. Unless you've got a rabid Ham-Demon behind you, you're not winning any races. Hey, at least you have the cops beat.
Lvl II- You're a human jackrabbit! You outspeed most others your age and you're also pretty light-footed getting a midnight snack. You get a good kick out of surprising people who don't hear you coming.
Lvl III- Holy speed, Batman! You're faster than hell, up to thirty miles an hour. You're also very silent, but deadly!
Knowledge
Lvl I- Did your grandparents go to college? No? Parents? No? Then you've got a pretty bleak future beyond simple logical puzzles, stupid.
Lvl II- Do you listen at all in class? People think you have a hearing probelm when you constantly repeat questions. You're pretty sharp on the inside, but on the outside you just can't articulate well.
Lvl III- You got into the audience for Probing the Membrane of Science! You're smart, and one day this might help when you conquer/defend the universe.
Melee: Brawling
-Applies to non-weapon related combat. No, no martial arts. I'm tired of seeing it in roleplay, especially since in this world they'd likely get shot. So pick up that bar-shank and get fighting.
Lvl I- Able to hold one's own in the typical barfight, but look out when it comes to angry mobs and fighting without a stool in your hand.
Lvl II- Hey, you've mastered the art of throwing someone through a window! Too bad you can't take on more than five people. so try not to piss off a town.
Lvl III- You're one of the best brawlers around, able to hurl people through various sorts of things and take on around ten at a time. Bring on the fires and pitchforks, you're ready for anything, Soldier!
Melee: Ranged
-This means guns. You're not allowed to use alien (race other than your own) weaponry until level 3, and I don't want to see any gigantic evil weapons of doom unless you got an engineering degree to go with that, honey.
Lvl I- Have you ever held that thing before? Sometimes you get off lucky shots, but I wouldn't trust you to get me out of a sticky situation. At least you know where the trigger is!
Lvl II- You're getting to be a pretty good shot! Mind you don't take off your companion's nose or some pitiful bystander when you're out destroying things. You're dependable at a close range, but get you more than twenty yards and you could be miles off. You're still not able to figure out those funky alien weapons.
Lvl III- You're one of the best, almost Invader-class, at using all sorts of ranged weaponry! Additionally, you can now use guns that were made for races different from your own, and your aim is so impeccable you can shoot targets up to three hundred yards away.
Speechcraft
-The art of being able to convince, seduce, or otherwise impress people. A valuable skill for infiltrating planets and enemy territory when you need to start bluffing your ass off. Also useful in gambling.
Lvl I- A toilet wouldn't believe your bullshit, but at least you're trying! Though anyone who would believe you is probably intoxicated.
Lvl II- Smooth customer, aren't you? You're quite accomplished in talking your way out of pressing situations, but anything beyond local law enforcement and members of your own race is completely out of your league.
Lvl III- You silver-tongued devil you! You're able to bat your pretty eyes and get away with just about anything, though a high-ranking military leader will spot you in a second. Stay away from any huge authority figures and you'll be fine.
Commerce
-People who rank high in this will be able to get diminished prices for things and sell at a much higher rate than someone struggling to get past that shrewd burgerlord.
Lvl I- If waving your shit in people's faces and threatening them until they buy something, or give you what you want is your style, then you're doing excellently. No, seriously. There should be a medal for your type of stupidity.
Lvl II- Well, you're starting to smarten up around the marketplace, and you're earning a decent price for goods. You're also able to buy things at 10% less than the idiots waving bananas at people are.
Lvl III- Hot damn, no one gets past you. You can spot (and pin down) a sucker from a mile away, and you can argue with the best of them! Good for you, you're going to be rich if police let you get away with it.
Leadership
-This is how well you conduct yourself with a group, and how best you lead that gets everyone through alive.
Lvl I- You're fighting Zim for first place on the Wall of Douchebaggery. You don't care about anyone but yourself, but you're enough of a bullshitter that you get people following you in small groups. Whether they survive is up to them, you don't have anything to do with it!
Lvl II- Least you're starting to care about people now. You're able to convince larger groups to follow you since your other followers quit dying, and you're now able to get certain alien races to follow you.
Lvl III- Reporting for Duty! They should make you a sergeant! You show talents in tactics and battle planning, and you get almost everyone through tight scrapes alive. You're one good captain, soldier.
Navigation
-Applies to both planets and the stars.
Lvl I- Let's face it, if someone didn't write down the exact coordinates you're going to get lost in a wilderness somewhere. You've got a vague sense of direction, and sometimes it steers you right.
Lvl II- You still couldn't write a map if someone held a gun to your head, gut you know your way around local areas well enough. Space is a bit beyond you.
Lvl III- You can navigate like a pro, and even plot coordinates on a map applying to space or your home planet. Good for you, you'll never get lost now.
Cooking
-How well you can find food on alien planets, how well you cook it, and if you can stand the taste.
Lvl I- They've renamed you the Poisoner after reintroducing the polio virus through a badly-burned roast chicken. You would starve without a Macmeaty's close by, and you can work the microwave but God help you with that bigger cookery box.
Lvl II- Now that people have stopped vomiting, you've taken your skills to the next level and can now cook edible food. You're also good enough to be able to identify edibles on other planets, and be able to cook it. You can work an oven, and even experiment a little with what you cook, though souffles and the likes are beyond you.
Lvl III- Aluminum Chef is envious. You're one of the best cooks around, and an expert on alien foods. Good for you, now he's a sammich.
Mechanics
-Applies to droids, SIRs and other robots. Unfortunately you can't construct your own from scratch or any of that crazy shit, even at lvl 3.
Lvl I- Dead lord, do you have any idea what that thing is? It's a socketwrench, stupid, and you've got a lot to learn. You can make odds and ends such as mousetraps and repairing minor damage to guns.
Lvl II- Hey, you've earned the right to have a secret base of your very own! Comes with a lot of responsibilities though, and you won't be able to conduct anything but mediocre repairs. You still can't figure out alien technology... Least it's shiny.
Lvl III- You've earned the ability to repair ships and turn wreckage into new ships! You can also reprogram robots from your home world, and other worlds (if you have at least a Lvl II in that language). You can also repair your base from the most catastrophic of damage.
Disguises
Lvl I- Yep, I see you. That silly mask isn't fooling anyone except your little brother.
Lvl II- Hey, I didn't figure out it was you until a few minutes ago, good job! You can fit in with most alien lifeforms with that getup, but some of the more violent races like the Slaughtering Rat People and Irken would spot you in an instant.
Lvl III- You could fool the Tallest with that disguise. You're a master at blending in with the people around you.
Pickpocketing
-How good are you at stealing things?
Lvl I- If this were the 13th century, you'd have lost both of your hands by now. You can pretty much only steal small things, and you're horrible at hijacking cars and the like.
Lvl II - You've learned how to hijack vehicles, but that still doesn't say a lot about your abilities. You're able to steal most medium sized objects by now, but good luck doing any large-scale crime.
Lvl III- We have a crime lord in training on our hands. You're able to organize large groups of people for a singular goal, such as robbing a bank. Though if the authorities catch you, your punishments will be severe.
First Aid
-Concerns healing and physiology of yourself and alien races.
Lvl I- I wouldn't trust you with a band-aid! You can't heal much more than severe cuts, and even then you only know to put superglue in them. In any case, you're not a good doctor and you've got no clue what aliens look like on the inside.
Lvl II- You've got a vague grasp on your own medical abilities and can cure most minor diseases. You can now set bones properly and apply splints. You don't have a good grasp of alien physiology, but at least you know what a squeedly-spooch is.
Lvl III- You're a surgeon! Anyone would trust their life to you, since you learned how to use anaesthetics that is. You can perform major, life-saving surgeries now and have a good idea of alien physiology.
All characters get a total of 40 skill points to use. Skill point system goes as such.
Lvl 1- 1 pt.
Lvl 2- 3 pts.
Lvl 3 - 5 pts.
Here's the list of available skills. This doesn't count your race's natural affinity for things such as the Irken compulsion towards war. This does NOT mean, however, that you can make an Irken warrior with lvl 1 tactics and make them seem like a great general. Doesn't work that way. Just make sure your skill points make sense with the character you're using.
Strength
Lvl I- You can't lift a lot without mechanical assistance, human weakling! Even moving out of your mom's house was a strain on your pitiful muscles. Take some steroids and get out there, nerd! You're sick every month with a new and exciting illness, especially if someone sneezes on you.
Lvl II- People come to you when they need couches moved, but you still can't heave up things much heavier than 90 lbs without mechanical assistance. You succumb to the occasional illness, but you have a pretty good resistance.
Lvl III- Your father was the Strong Man. You can lift up to 200 lbs without mechanical help and you're healthy as a horse. Not much diseases you.
Agility
Lvl I- You're only fast when adrenaline is fueling those weak little legs. Unless you've got a rabid Ham-Demon behind you, you're not winning any races. Hey, at least you have the cops beat.
Lvl II- You're a human jackrabbit! You outspeed most others your age and you're also pretty light-footed getting a midnight snack. You get a good kick out of surprising people who don't hear you coming.
Lvl III- Holy speed, Batman! You're faster than hell, up to thirty miles an hour. You're also very silent, but deadly!
Knowledge
Lvl I- Did your grandparents go to college? No? Parents? No? Then you've got a pretty bleak future beyond simple logical puzzles, stupid.
Lvl II- Do you listen at all in class? People think you have a hearing probelm when you constantly repeat questions. You're pretty sharp on the inside, but on the outside you just can't articulate well.
Lvl III- You got into the audience for Probing the Membrane of Science! You're smart, and one day this might help when you conquer/defend the universe.
Melee: Brawling
-Applies to non-weapon related combat. No, no martial arts. I'm tired of seeing it in roleplay, especially since in this world they'd likely get shot. So pick up that bar-shank and get fighting.
Lvl I- Able to hold one's own in the typical barfight, but look out when it comes to angry mobs and fighting without a stool in your hand.
Lvl II- Hey, you've mastered the art of throwing someone through a window! Too bad you can't take on more than five people. so try not to piss off a town.
Lvl III- You're one of the best brawlers around, able to hurl people through various sorts of things and take on around ten at a time. Bring on the fires and pitchforks, you're ready for anything, Soldier!
Melee: Ranged
-This means guns. You're not allowed to use alien (race other than your own) weaponry until level 3, and I don't want to see any gigantic evil weapons of doom unless you got an engineering degree to go with that, honey.
Lvl I- Have you ever held that thing before? Sometimes you get off lucky shots, but I wouldn't trust you to get me out of a sticky situation. At least you know where the trigger is!
Lvl II- You're getting to be a pretty good shot! Mind you don't take off your companion's nose or some pitiful bystander when you're out destroying things. You're dependable at a close range, but get you more than twenty yards and you could be miles off. You're still not able to figure out those funky alien weapons.
Lvl III- You're one of the best, almost Invader-class, at using all sorts of ranged weaponry! Additionally, you can now use guns that were made for races different from your own, and your aim is so impeccable you can shoot targets up to three hundred yards away.
Speechcraft
-The art of being able to convince, seduce, or otherwise impress people. A valuable skill for infiltrating planets and enemy territory when you need to start bluffing your ass off. Also useful in gambling.
Lvl I- A toilet wouldn't believe your bullshit, but at least you're trying! Though anyone who would believe you is probably intoxicated.
Lvl II- Smooth customer, aren't you? You're quite accomplished in talking your way out of pressing situations, but anything beyond local law enforcement and members of your own race is completely out of your league.
Lvl III- You silver-tongued devil you! You're able to bat your pretty eyes and get away with just about anything, though a high-ranking military leader will spot you in a second. Stay away from any huge authority figures and you'll be fine.
Commerce
-People who rank high in this will be able to get diminished prices for things and sell at a much higher rate than someone struggling to get past that shrewd burgerlord.
Lvl I- If waving your shit in people's faces and threatening them until they buy something, or give you what you want is your style, then you're doing excellently. No, seriously. There should be a medal for your type of stupidity.
Lvl II- Well, you're starting to smarten up around the marketplace, and you're earning a decent price for goods. You're also able to buy things at 10% less than the idiots waving bananas at people are.
Lvl III- Hot damn, no one gets past you. You can spot (and pin down) a sucker from a mile away, and you can argue with the best of them! Good for you, you're going to be rich if police let you get away with it.
Leadership
-This is how well you conduct yourself with a group, and how best you lead that gets everyone through alive.
Lvl I- You're fighting Zim for first place on the Wall of Douchebaggery. You don't care about anyone but yourself, but you're enough of a bullshitter that you get people following you in small groups. Whether they survive is up to them, you don't have anything to do with it!
Lvl II- Least you're starting to care about people now. You're able to convince larger groups to follow you since your other followers quit dying, and you're now able to get certain alien races to follow you.
Lvl III- Reporting for Duty! They should make you a sergeant! You show talents in tactics and battle planning, and you get almost everyone through tight scrapes alive. You're one good captain, soldier.
Navigation
-Applies to both planets and the stars.
Lvl I- Let's face it, if someone didn't write down the exact coordinates you're going to get lost in a wilderness somewhere. You've got a vague sense of direction, and sometimes it steers you right.
Lvl II- You still couldn't write a map if someone held a gun to your head, gut you know your way around local areas well enough. Space is a bit beyond you.
Lvl III- You can navigate like a pro, and even plot coordinates on a map applying to space or your home planet. Good for you, you'll never get lost now.
Cooking
-How well you can find food on alien planets, how well you cook it, and if you can stand the taste.
Lvl I- They've renamed you the Poisoner after reintroducing the polio virus through a badly-burned roast chicken. You would starve without a Macmeaty's close by, and you can work the microwave but God help you with that bigger cookery box.
Lvl II- Now that people have stopped vomiting, you've taken your skills to the next level and can now cook edible food. You're also good enough to be able to identify edibles on other planets, and be able to cook it. You can work an oven, and even experiment a little with what you cook, though souffles and the likes are beyond you.
Lvl III- Aluminum Chef is envious. You're one of the best cooks around, and an expert on alien foods. Good for you, now he's a sammich.
Mechanics
-Applies to droids, SIRs and other robots. Unfortunately you can't construct your own from scratch or any of that crazy shit, even at lvl 3.
Lvl I- Dead lord, do you have any idea what that thing is? It's a socketwrench, stupid, and you've got a lot to learn. You can make odds and ends such as mousetraps and repairing minor damage to guns.
Lvl II- Hey, you've earned the right to have a secret base of your very own! Comes with a lot of responsibilities though, and you won't be able to conduct anything but mediocre repairs. You still can't figure out alien technology... Least it's shiny.
Lvl III- You've earned the ability to repair ships and turn wreckage into new ships! You can also reprogram robots from your home world, and other worlds (if you have at least a Lvl II in that language). You can also repair your base from the most catastrophic of damage.
Disguises
Lvl I- Yep, I see you. That silly mask isn't fooling anyone except your little brother.
Lvl II- Hey, I didn't figure out it was you until a few minutes ago, good job! You can fit in with most alien lifeforms with that getup, but some of the more violent races like the Slaughtering Rat People and Irken would spot you in an instant.
Lvl III- You could fool the Tallest with that disguise. You're a master at blending in with the people around you.
Pickpocketing
-How good are you at stealing things?
Lvl I- If this were the 13th century, you'd have lost both of your hands by now. You can pretty much only steal small things, and you're horrible at hijacking cars and the like.
Lvl II - You've learned how to hijack vehicles, but that still doesn't say a lot about your abilities. You're able to steal most medium sized objects by now, but good luck doing any large-scale crime.
Lvl III- We have a crime lord in training on our hands. You're able to organize large groups of people for a singular goal, such as robbing a bank. Though if the authorities catch you, your punishments will be severe.
First Aid
-Concerns healing and physiology of yourself and alien races.
Lvl I- I wouldn't trust you with a band-aid! You can't heal much more than severe cuts, and even then you only know to put superglue in them. In any case, you're not a good doctor and you've got no clue what aliens look like on the inside.
Lvl II- You've got a vague grasp on your own medical abilities and can cure most minor diseases. You can now set bones properly and apply splints. You don't have a good grasp of alien physiology, but at least you know what a squeedly-spooch is.
Lvl III- You're a surgeon! Anyone would trust their life to you, since you learned how to use anaesthetics that is. You can perform major, life-saving surgeries now and have a good idea of alien physiology.